I'm building a keyboard using Swift (XCode 6 with iOS 8.3 SDK) and when I load the xib, the keyboard is about 1000 pixels too wide and tall. I've, in the freeform xib file, put all my keys in a UIView and set the UIViews constraints to superview top, bottom, left and right.
As you can see, the result is annoying. Here's my code:
import UIKit
class KeyboardViewController: UIInputViewController {
var BlurBoardView: UIView!
override func viewDidLoad() {
super.viewDidLoad()
loadInterface()
}
func loadInterface() {
//load the nib file
var blurboardNib = UINib(nibName: "BlurBoardView", bundle: nil)
// initiate the view
BlurBoardView = blurboardNib.instantiateWithOwner(self, options: nil)[0] as! UIView
// add the interface to the main view
view.addSubview(BlurBoardView)
// copy the background color
view.backgroundColor = BlurBoardView.backgroundColor
let blur = UIVisualEffectView(effect: UIBlurEffect(style: UIBlurEffectStyle.Light))
blur.frame = view.frame
view.addSubview(blur)
}
@IBAction func didTapButton(sender: AnyObject?) {
let button = sender as! UIButton
let title = button.titleForState(.Normal)
var proxy = textDocumentProxy as! UITextDocumentProxy
switch title as String!{
case "<" :
proxy.deleteBackward()
case "RETURN" :
proxy.insertText("\n")
case " " :
proxy.insertText(" ")
case "CHG" :
self.advanceToNextInputMode()
default :
proxy.insertText(title!)
}
}
/*
override func textWillChange(textInput: UITextInput) {
// The app is about to change the document's contents. Perform any preparation here.
}
override func textDidChange(textInput: UITextInput) {
// The app has just changed the document's contents, the document context has been updated.
var textColor: UIColor
var proxy = self.textDocumentProxy as! UITextDocumentProxy
if proxy.keyboardAppearance == UIKeyboardAppearance.Dark {
textColor = UIColor.whiteColor()
} else {
textColor = UIColor.blackColor()
}
//self.nextKeyboardButton.setTitleColor(textColor, forState: .Normal)
}
*/
}
The keyboard, in it's precompiled xib looks like this:
You can also see the parent (of the keys) views constraints.
I'm mainly an Objective-C developer, so the code makes sense, but the issue might just be a huge SBE because of Swift, so sorry if it's ridiculously simple ;)
Thanks.
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